The name may include “game,” but it’s big business to the 24,000 attendees who will congregate in San Francisco March 2-6 for the 2015 Game Developers Conference (GDC).
GDC is the world’s largest and longest-running professionals-only game industry event. It’s the number one annual meeting ground where programmers, artists, producers, game designers, audio professionals, business decision-makers, and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.
This market defining conference features over 400 lectures, panels, tutorials, and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward.
Who’s going to be there? Anybody who is anybody in games today.
Attendees will be eager to see what Microsoft has in store. The company announced it would have “a huge presence at GDC 2015” this year marketed by game-changing news and developments. Given that the company is hosting 16 separate sessions during the event, it’s clear that “huge” is not an overstatement.
All told, many game-changing companies will be on hand this year, including Airpush, which is bringing its hottest new ad formats to GDC 2015. The Los Angeles headquartered company, one of the world’s largest mobile ad platforms, will give demos of its new Abstract Banners (innovative banner ads that blend full motion transparent overlays with app content that have proven effective monetization-enhancers for game developers).
The conference will also feature the 17th annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide.
In addition, GDC honchos will present the annual Game Developers Choice Awards, the premier peer-recognition awards in the digital games industry.
To check out the full conference schedule and see what else is on tap for GDC 2015, click here.