According to a new report from VRJournal, we’re getting closer to the launch of Oculus Rift and an array of content designed for the VR hardware.
“If you’re shipping a Rift title in Q1, you’ll need early access to Rift hardware and new platform features to finalize your game or application,” the company shared on its blog this week.
We can also now tell you that the Rift SDK 1.0 and runtime include features tied to the consumer product, so Oculus has currently limited the release to developers putting final touches on launch titles.
“If you’re planning a launch title and don’t yet have hardware, you can now upload a preview of your app through the Oculus submission tool, and we’ll be in touch with next steps,” the Oculus team adds.
Oculus adds that the Facebook-owned company will be shipping more Rift hardware out to developers “every week in the run up to launch.”
Oculus is scheduled to launch in Q1 of 2016.