Adobe Bringing AIR To Mobile Devices, Says Goodbye To Interoperability Problems Once And For All

One of the biggest announcements thus far coming out of MWC is that of Adobe, who today will announce intentions to bring its AIR platform to mobile devices- essentially halting the problem of mobile app interoperability once and for all. With AIR running on mobile devices, Adobe is furthering its plans to allow for a …   Read More

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Adobe Bringing AIR To Mobile Devices, Says Goodbye To Interoperability ProblemsOne of the biggest announcements thus far coming out of MWC is that of Adobe, who today will announce intentions to bring its AIR platform to mobile devices- essentially halting the problem of mobile app interoperability once and for all.

With AIR running on mobile devices, Adobe is furthering its plans to allow for a “write-once, deploy-anywhere” solution for both the mobile Web and apps- something plaguing developers faced with creating an app, then porting it to a growing number of devices, OSs and platforms since the beginning.

Adobe is starting things off with a focus on Blackberry and Android devices, allowing developers to create apps that are able to store data locally on the phone, access other data on the phones such as photos, and be distributed as regular apps in the Android and Blackberry app stores.  The same apps created with Flash developer tools will even be exportable as iPhone apps, creating a truly centralized and comprehensive development platform.

Adobe wants developers to create apps using its developer tools and then output them as AIR apps for Android and Blackberry phones, native iPhone apps, or Flash apps on the Web.  The company is trying to create a ubiquitous environment for its Flash technology, and is heavily integrated with the upcoming Flash 10.1 player.  Purposed to be available during the first-half of 2010, the new Flash player will run consistently across both the desktop and many mobile browsers (except the iPhone), negating the need for “Flash Lite.”

Though Adobe is aggressively moving towards Flash being the go-to technology for ubiquitous deployment, Apple remains the last peg halting its plans.  Even though an estimated 7 million iPhone users attempted to download a Flash player from Adobe’s Website last year, Apple remains strong in its resistance.  With such inroads being made on Adobe’s part, it will get harder and harder for Apple to deny its user-base such functionality.

It’s obvious that Adobe can’t make peace with Apple, but instead has opted to make its Flash solution as prevalent as possible by making it a standard technology across almost all mediums.  Sooner or later, Apple will have no choice but to give in to what people want on their iPhones.  Either way, Adobe’s news is huge, and will define the future of mobile apps and what’s possible on the mobile Web – no matter what device you’re using.

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2 comments

  1. army mos

    Interesting article , I’m going to spend more time researching this subject

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    […] content creation platform dubbed “Creations,” along with three new devices, while Adobe debuted a new mobile AIR platform to bring unified Flash development to mobile […]

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